Bloons td 5 strategy

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Upgrade it 1-0 and let bloons leak. Five-star tower defense with unrivaled depth and replayability. You want a big mass of towers all together NOT spread out as regen bloons will hoze you and clusters benefit from the aura village effects , such that they are able to shoot at the bloons when they FIRST arrive... B Round 71 RBE: 9280 30 Ceramic Bloons, 10 M.


bloons td 5 strategy
Place Road Spikes at the end. Next north on AoE towers, tack is what I often go for first. Bloons TD 5 apk is Strategy game made for Android user. Get the triple fire rate upgrade for sure. It is very easy. Each tower, for instance, can now be upgraded in 8 different ways and sol bloons have become more deadly. BTD5 mod apk excercise your brain and never lets you getting bored. Any bloon type can be camo and so will all the bloons that come out of that one. After making few dart bloons td 5 strategy and boomerang ninja or apprentice may work tooyou can north upgrading darts into triple darts. Good range but slower attack speed. Download Bloons TD 5 apk for Android Here I am going to share latest BTD5 apk with you guys which you can download from below button. Place three stacks of road spikes at the exit.

Again, make sure the Buccaneers do NOT interfere with the. Place these within range of as many towers as possible. The Bloons are back in full HD glory and this time they mean business!


bloons td 5 strategy

Bloons TD 5 Strategy: Top 8 Tipps und Tricks für Bloons TD 5 - Egal wie hoch deine Towers sind, eine gute Anzahl an Bloond wird immer vorbeikommen. Wenn du deine Abenteuer mit Dr.


bloons td 5 strategy

Ah, the life of a monkey is a fabulous one, isn't it? You get to chill all day, climbing trees, eating fruit, flinging... Unfortunately there is a downside to all that leisure, and it involves the most chillingly lethal thing known to man, the deadly balloon, or for short. The use of monkeys and bloons in the opening paragraph can only mean one thing, has finally hit with their latest gem, , in which nature's most mortal enemies i. Each type of monkey tower is unique and kills bloons in its own way, and each is upgradable in a pretty deadly way. NinjaKiwi has added two new tower types and one new bloon type since , but they have also tweaked the gameplay in some interesting ways that changes the old strategies. Each tower, for instance, can now be upgraded in 8 different ways and camouflage bloons have become more deadly. The new heart bloon has a bad habit of regenerating if not hit fast enough, and is much harder to kill. There are also the usual modes, new paths, and new experience levels which are earned by smiting a lot of killer bloons. And, if you get that far, there's a new ultimate type of bloon, the ZOMG. Play all the Bloons games: The graphics this time around have been simplified a bit, presumably to alleviate lagging gameplay in later stages. While the towers, scenery, and bloons are less detailed this time around, they are also easier to differentiate. If you want to save your progress you do have to register with NinjaKiwi, which is free and can be done through Twitter or Facebook, and there are a few entirely optional microntransactions, but for the most part you can enjoy Bloons Tower Defense 5 without either registering or dropping any money if that's the way you roll. The major cost involved is not money but time. Nations need to brace themselves for a complete loss of productivity as folks all over the world once again become immersed in the major time-suckage that is a bloons tower defense game. Enough talk, I have another screen to conquer! The early game 1-25 is quite easy and you want to focus on cheap towers with small incremental upgrades. You want juuuust enough firepower to get you by, while working on Banana Farms to get the economy going. Midgame 25-45 the bloons really ramp up and you need Area Effect weapons to keep up. Furthermore you need to be able to deal with Camo and Lead bloons. The other types aren't really much of a special threat. Endgame 46+ - This is when the huge bloons show up and they are VERY RESISTANT to all the area effect damage youve invested in midgame! Even when popped, they still manage to transport their 'payload' past much of your tower damage which is bad. This is where your Farms come in handy, using all that money for the endgame towers. You want a big mass of towers all together NOT spread out as regen bloons will hoze you and clusters benefit from the aura village effects , such that they are able to shoot at the bloons when they FIRST arrive... As long as the path is big enough this basically doubles your potential firepower since each tower gets to shoot at the entire line of bloons twice over. For the harder maps, while they are doable, it is much easier to efficiently use your Monkey Bucks to assist you, particularly the special agents. In these maps you will try to put your towers perpendicular to the bloons so they have straight shots right into them, instead of at an angle. This helps your towers penetrate multiple bloons and prevent missing the faster ones and wasting attacks on high deflection angle shots. Posted by: joe1512 September 26, 2012 12:34 PM The Dart Tower is one of the most efficient in the game. With 2 range upgrades and the triple-dart upgrade, it kills 9 bloons at long range and shoots really fast. Its very cheap too. I highly recommend using 2000 monkey bucks when you get them to max out the Dart Tower building and keep it active. Its drawback is meaningless since I dont like ninja towers and getting free towers at 1,10,20,30, means you effectively start with 200 free cash. I tend to use multiple Darts with the triple upgrade. The catapults just aren't very good unless you have a long line of bloons and can position perpendicular to them for a long alley. This doesnt happen on the hard maps. The Bloon Bush special agent is very strong as well. Putting 1 of these at the exit point means you can literally keep all 650 starting cash, use 1 dart tower and this agent and be able to rush a Banana Farm asap. This hugely kickstarts your economy. After buying 50 of them, they spawn mini-bushes periodically making them twice as effective roughly. The Tribal Turtle is also quite strong and gives you a decent tower for no cash, which lets you ramp up Farming ASAP. At pro level it gains double the firepower, tossing a piercing spear and coconut at the same time. For the midgame, Apprentices are powerful and can take out ANY kind of bloon which is important. They are small and space efficient and highly upgradable. However, they are relatively weak lategame vs MOABs. With the Apprentice Building active they are much stronger and start with a bouncing zap effect that lets you spam them with minimal upgrades and be quite powerful. Watch out for Glue Gunners. NEVER USE THEM EARLY. Get the triple fire rate upgrade for sure! NOT the fast-pop one. Super Monkeys are very powerful and practically necessary endgame because they fire extremely fast at 1 target which makes them exceptional at killing the MOABs. Their extreme firepower makes them good at killing ALL bloons really. But DO NOT RUSH THEM because they require a ton of gold to really become effective. The basic Super cant take out Lead and doesnt have the area effect needed to survive midlevels. Bridges and spots in between two sides of the track are great for the towers like the monkey ace airplane , bomb tower, and tack shooter. You can place these towers farther back. Preferably place them in the middle of maps because of their excellent range. They can take out initial bloons or pick off stragglers towards the end. This will allow your towers time to finish any remaining bloons. Ninja monkeys can do this immediately, whereas other towers can purchase upgrades to enable this ability. Great placement for those able to see camo bloons would be towards the front and middle to destroy them as quickly as possible. This is also great for area of effect damage. Some, however, are better than others. Boomerang towers are great for disposing of bloons with multiple layers, or simply picking off multiple bloons at once. Ninjas and Dartling monkeys are also great for this and benefit by being stacked with each other for heavy area-of-effect damage. If you have these available when going through levels at the start, create these early to farm gold. Upgrades become more expensive the further you get, and the later towers are also more expensive. Place these within range of as many towers as possible. Two to three on your map are great, but more isn't necessary because bonus effects do not stack. They do heavy damage and are clutch when the MOAB and ZOMG bloons are on the scene. Focus on keeping these guys on the field. More is better when it comes to these towers; however, they are very expensive, as are their upgrades. There are agents that have great benefits that will be helpful to towers already on the map, including the meerkat spy, bloonsday device, and super monkey storm. These are helpful for camo bloons or the more devestating MOAB-group. Any bloon type can be camo and so will all the bloons that come out of that one. They can only be hit by towers that can detect camo bloons. In an emergency, use road spikes to pop them. They contain two black bloons. They have two rainbow bloons inside them. They move slowly, but if any get through it's game over. Good range but slower attack speed. Each ball can pop 18 bloons. Enough to destroy an entire ceramic bloon. Glaive lord can attack camo bloons. During the sabotage, all new bloons are crippled to half speed. Does 1000 damage to ZOMG bloons instead of destroying them. While glued, bloons will pop twice every second. Contains a super strong dissolving glue that pops bloons ten times every second. It's so cathartic, and it's got a great sense of humor. And this version is more cathartic than ever, with a gazillion different ways to annihilate balloons. There's still that troublesome premium content... I maintain that it would be way better if they'd just let us buy ranks ahead of time rather than holding out specific upgrades. But oh well, at least there's no leaderboard this time, so I forgive them. The only problem is, Ninja Kiwi's site isn't letting me log in the secure server is throwing an exception , so I can't sign in to save my game. Let's hope they fix it soon. BTD's are always a wonder to behold. However, there is a most unfortunate issue. You are obliged to log in for some of the features, such as medals, saving progress within games et cetera. However, every time I log in laborously, as the servers seem to be struggling , the game resets to the title screen a few seconds later and forces me to log in again, which causes the game to reset, and so on. It's too bad, really. I don't want to miss out on anything and I hate losing my progress. Does anyone else have this problem, is it due to the undoubtedly strained servers, is it a bug or is my glorified potato of a computer the issue? Also, word of warning about BTD5: If you're playing on a laptop or any not-specifically-designed-for-power-gaming computer , you need to close EVERYTHING else. Either that, or spread out a towel on your lap and put some ice under the hot spots in your case on the later levels. Hey guys, thanks for the review and the comments. We've had this new login system up and running a few days but as some have noticed we've had some teething problems with it. These will be worked out over time as we get to grips with the ins and outs of it and then it will hands down be the best option for any fan of our games from now on. One commenter noted that its a pain to have to login to save progress and medals etc. I just want to be clear that we didn't take this decision lightly - adobe was forced to make a change to cookies so that flash data gets wiped if the user clears the cache or some other stuff happens I'm not 100% sure under which conditions this happens - this has made it a total nightmare for developers like us to save users progress. We HAD to make our own system for BTD5 there was simply no other way to make the game work without it. Although we do attempt to save data to the local cookie in the game, this is so unreliable we've pretty much had to say that you WILL lose your data if you choose not to login to the system. Ninjakiwi: I feel I must inform you that I didn't quite mean that the login system itself is so awful: it's actually really easy to login, and I think the 8-second wait is due to the servers being strained. Probably a lot of people playing this stuff. I was informing you about the fact that the game resets when you log in, causing you to automatically log out. I literally can't play the game while logging in. I'm willing to use an account I made one if needed, but then you'll have to let me use it too. Saving progress is pretty important to me. CJ, thanks for info, but I still don't see quality change option I cleared my cache, didnt notice any difference. So, I just built Temple of the Monkey God and I was really surprised to see it destroyed all my towers! I tought that means I will choose a tower, not ALL towers will be sacrificed. I don't know if it is a bug or intentional, but if it's supposed to be like that, tower description should be changed. On a side note, this one mega tower was worse than all my towers separately : Otherwise, great game! I started a fresh game and it did it again.. Can someone tell me if this is happening to them or maybe I don't have enough towers? As a test I played on the easy level and only had 2x of the fire monkey wizards If that's what you call them and banana farms fully upgraded.. I do think it's a bit more balanced which is a plus. I'll be playing this one for a while. I don't like using the sniper. I can't tell what he's popping so it's very hard to tell if he' being useful. A visual aid would be nice. For the most part, I like the changes in the tower upgrade system. But I don't like how I can't see tier 4 until I've bought tier 3. I've resorted to writing them down which I really shouldn't have to do. Also, it's unclear whether or not some of the tier 4 upgrades improve the tower or just give it an activated ability. The Sun Temple sacrifice thing is an interesting concept, but I was completely let down by what you did with it. Many of the tower's seem to default to a ring of darts. I really expected something more. I wanted a flaming ring of golden fire when sacrificed my fully upgraded tack shooter, not some flying saws. Super Monkey Path1: 3500,5000,16500,100000 Path2: 1000,1500,9000,25000 Monkey Buccaneer Path1: 400,180,2200,17500 Path2: 300,250,1200,4500 Monkey Ace Path1: 700,500,2000,18000 Path2: 200,350,3000,14000 Glue Gunner Path1: 200,300,2300,12500 Path2: 120,1800,3250,5500 Mortar Tower Path1: 200,600,800,10000 Path2: 250,500,500,9000 Ice Tower Path1: 230,400,6500,8000 Path2: 100,350,2000,2000 Bomb Tower Path1: 200,300,800,3200 Path2: 400,400,900,3200 Hope that helps, and Isu the Mule will have some less work to do ; Good luck with walkthrough, I can't wait to read some tips from more experianced players. I'll write up my strategy and post it here later. Isu, I used deflation mode actually, because I had to level up some towers ; It wasn't very hard work, still some text to write, but nothing, compared to what you did! Wow, that was lot of work! I think I finally understand how Temple of the Monkey God works. It destroys all towers within its attack range and pilfers their powers some. When I build it few days ago it wasn't worth it though I lost all of my towers , but today it was really powerfull, able to destroy waves of ZOMG Moabs. Don't know if they buffed it or combination of sacrificed towers made the difference. For first few waves several basic towers seems better than one upgraded. After making few dart monkeys and boomerang ninja or apprentice may work too , you can start upgrading darts into triple darts. They are really efficient towers. Before camo appears you need to get enhanced eyesight, and then red hot 'rangs or apprentice or bomb tower if not using boomerang for lead bloons. Eventually you can build monkey village, and start buying more expensive upgrades for your bomb, apprentice and boomerang, and village of course. Though keep your bomb on lvl 2, so you can build MOAB assassin when needed. After some time you will build your first super monkey. Focus on damage, not range, uprage it to plasma, and build second one and even third one if all is going good you may need at least laser upgrade on them. If you have trouble with camo, upgrade village to radar so your super monkeys can hit them. At level 46, if I remember correctly, first red MOAB appears. Build MOAB assassin before it and use its ability. At this stage you can start collecting cash for Sun God. If you have trouble with some waves upgrade your super monkeys if you haven't already and build some juggernauts dart monkeys 1st path , because you will need them anyway before huge cermic wave appears don't remember which wave it is. Also you can build some bomb towers and upgrade them into MOAB killers - they will be very handy for last level - ZOMG MOAB. Also, if in dire situation you can sell your dart monkeys to upgrade more important towers faster. If you have some other tactics, please share! I would love to read it and see if some of the towers I didn't use can be more efficient. Not particularly thought through ideas but the following might be useful to somebody.. This is expensive early on but works very well. A monkey village is useful too.. Problem with BTD 5 ist that it is much too easy for an average player like me if you buy the whole upgrade bundle - and much too difficult for an average player like me if you play the free version. I was not able to do the hardest versions of the difficult tracks. So why spend money if all you get is bordedom because the game is not challenging in any way? I would prefer to get more tracks, more difficulty levels or things like that. I often support developers by buying the full version of their games, because I would like to see more. But when it comes to BTD, I will not spend money in the future. In my opinion, as good as BTD5 is, it seems more like an update to 4 than a whole new game. So much changed between 3 and 4, and not so much between 4 and 5. I will look foward to 6, but I hope this doesn't become another Call of Duty that has millions playing yet little improvement year to year. Pros: Less lag, new monkeys, a login system to keep your data, new maps, Two way upgrades Probably the best update Cons: Worse graphics, slow login, not enough change. I know other people have their own opinions, and that I may not have the deepest insight, but thats really what I thought about the game. Always start your levels with easy mode to get the in game cash. Then nearby, place a ninja tower where it can still hit the choke point. For easy mode you will still have enough cash to place a glue gunner at the beginning area of the level. As you progress, spend all of your money on getting corrosive glue for the gunner. Once you have got this, buy the path 2 upgrades for it. GET THE GLUE SPLATTER ASAP, THIS TOWER WILL GO ON FROM A HELP TO A GODSEND IF YOU GET THIS UPGRADE. Your Glue Gunner with corrosive will let you get rid of lead and your ninja will take out any camo for now. You are relatively safe. Once you have enough money, upgrade the ninja tower so you have 2 upgrades on each path. Then get a Dart Monkey and place it near to the choke point somewhere where it may hit a bunch of bloons in a line. Get it up to the Spike O' Pult. Next concentrate on AoE towers, tack is what I often go for first. Place it on the choke point and level it up at your pleasure, aiming for path 1 upgrade primarily. Then spend money on an ice tower and Boomerang Thrower at the choke point. Don't level these up too far for now though. Next make sure to get a Spike factory right at the end of your map, just as insurance. From now it is really up to you as to what towers you place, you want all of your towers to be able to hit that choke point where the bloons will be glued, iced, boomeranged constantly, being set on fire, exploded and generally destroyed. TIPS: A good investment first will be a MOAB Mauler as this set up isn't very good against MOABS to start with Although once your choke is properly set up, you should have no problem. If you are going for the Wizard, go straight for Firebreath and have him very close to the choke. I am a huge fan of Artillery too, and either path should be ok. Do not waste money on snipers as they are expensive as hell and really aren't that useful once hundreds of bloons are pouring out. FOR MEDIUM MODE: You should have some cash by now so I advise getting the beekeeper. He may not be great later on but he will save your life at the beginning. Keep him close to the front and set him to target the strongest bloon to work well with the Glue gunner. Do the same as the easy mode but your path will be slower, get a Village early on to save a lot of money to all of your choke towers. Banana Farms are advised once you have hit a point where you can go a round without any close mishaps and enough money to buy one. I prefer having Path 1 but path 2 is just as good. Just take the same steps as Easy and hope for the best Took me a few tries to get the whole choke tactic down, along with 10 minutes on Sandbox. Good Luck Monkey I'm counting on you Round 1 RBE: 20 20 Red Bloons Round 2 RBE: 30 30 Red Bloons Round 3 RBE: 30 20 Red Bloons, 5 Blues Round 4 RBE: 60 30 Red Bloons, 15 Blues Round 5 RBE: 55 5 Red Bloons, 25 Blues Round 6 RBE: 57 15 Red Bloons,15 Blue Bloons,4 Green Bloons Round 7 RBE: 85 20 Red Bloons,25 Blue Bloons,5 Green Bloons Round 8 RBE: 92 10 Red Bloons,20 Blue Bloons,14 Green Bloons Round 9 RBE: 90 30 Green Bloons Round 10 RBE: 204 102 Blue Bloons Round 11 RBE: 74 10 Red Bloons,10 Blue Bloons,12 Green Bloons, 2 Yellow Bloons Round 12 RBE: 80 15 Blue Bloons, 10 Green, 5 Yellow Round 13 RBE: 185 106 Red Bloons, 21 Green Bloons, 4 Yellow Bloons Round 14 RBE: 145 45 Red Bloons, 15 Blue Bloons, 10 Green Bloons, 10 Yellow Bloons Round 15 RBE: 91 32 Red Bloons, 12 Green Bloons, 5 Yellow Bloons, 3 Pink Bloons Round 16 RBE: 112 20 Green Bloons, 8 Yellow Bloons, 4 Pink Bloons Round 17 RBE: 32 8 Yellow Regrowth Bloons Round 18 RBE: 240 80 Green Bloons Round 19 RBE: 101 10 Green Bloons, 4 Yellow, 5 Yellow Regrowth, 7 Pink Round 20 RBE: 66 6 Black Bloons Round 21 RBE: 70 14 Pink Bloons Round 22 RBE: 88 8 White Bloons Round 23 RBE: 99 5 Black Bloons, 4 Whites Round 24 RBE: 3 1 Green Camo Bloon Round 25 RBE: 124 31 Yellow Regrowth Bloons Round 26 RBE: 207 23 Pink Bloons, 5 Zebras Round 27 RBE: 545 Round 28 RBE: 92 4 Lead Bloons Round 29 RBE: 160 25 Yellow Bloons, 12 Pink Regrowth Round 30 RBE: 207 9 Lead Bloons Round 31 RBE: 230 8 Zebra Bloons, 2 Zebra Regrowth Round 32 RBE: 767 25 Black Bloons, 28 Whites, 8 Leads Round 33 RBE: 80 20 Yellow Camo Bloons Round 34 RBE: 675 140 Yellow Bloons, 5 Zebras Round 35 RBE: 685 35 Pinks Bloons, 25 White, 5 Rainbow Round 36 RBE: 405 81 Pink Bloons Round 37 RBE: 1092 Round 38 RBE: 1137 Round 39 RBE: 1986 10 Black Bloons, 10 White, 20 Lead, 20 Zebra, 18 Rainbow Round 40 RBE: 886 10 Rainbow Bloons, 4 Ceramic Round 41 RBE: 2040 60 Black Bloons, 60 Zebra Round 42 RBE: 564 6 Rainbow Camo Bloons, 6 Rainbow Regrowth Round 43 RBE: 1198 10 Rainbow Bloons, 6 Ceramic Round 44 RBE: 1150 50 Zebra Bloons Round 45 RBE: 2359 200 Pink Bloons, 8 Lead, 25 Rainbows Round 46 RBE: 616 1 M. Round 47 RBE: 1598 70 Pink Camo Bloons, 12 Ceramic Round 48 RBE: 2950 150 Pink Regrowth Bloons, 50 Rainbows Round 49 RBE: 4771 Round 50 RBE: 3516 20 Red Bloons, 8 Lead, 20 Ceramic, 2 M. B Round 51 RBE: 3382 10 Rainbow Regrowth Bloons, 28 Ceramic Round 52 RBE: 3447 25 Rainbow Bloon, 10 Ceramic, 2 M. B Round 53 RBE: 2248 80 Pink Camo Bloons, 3 M. B Round 54 RBE: 4872 35 Ceramic Bloons, 2 M. B Round 55 RBE: 5296 45 Ceramic Bloons, 1 M. B Round 56 RBE: 2496 40 Rainbow Regrowth Bloons, 1 M. B Round 57 RBE: 4344 40 Rainbow Bloons, 4 M. B Round 58 RBE: 6096 29 Ceramic Bloons, 5 M. B Round 59 RBE: 5844 28 Lead Camo Bloons, 50 Ceramic Round 60 RBE: 3164 1 B. Round 61 RBE: 6530 150 Zebra Regrowth Bloons, 5 M. B Round 62 RBE: 5901 300 Pink Camo Bloons, 15 Rainbow Camo Regrowth, 6 M. B Round 63 RBE: 14413 Round 64 RBE: 5544 9 M. B Round 65 RBE: 12638 Round 66 RBE: 7392 12 M. B Round 67 RBE: 7720 15 Ceramic Bloons, 10 M. B Round 68 RBE: 5628 4 M. B Round 69 RBE: 8660 60 Lead Bloons, 70 Ceramic Regrowth Round 70 RBE: 11864 200 Rainbow Camo Bloons, 4 M. B Round 71 RBE: 9280 30 Ceramic Bloons, 10 M. B Round 72 RBE: 10280 38 Ceramic Regrowth Bloons, 2 B. B Round 73 RBE: 11872 9 M. B Round 74 RBE: 23964 200 Ceramic Bloons, 1 B. B Round 75 RBE: 12600 28 Lead Bloons, 4 M. B Round 76 RBE: 6240 60 Ceramic Regrowth Bloons Round 77 RBE: 24444 14 M. B Round 78 RBE: 25502 254 Rainbow Bloons, 50 Ceramic, 50 Ceramic Camo, 1 B. B Round 79 RBE: 45648 500 Rainbow Regrowth Bloons, 7 B. B Round 80 RBE: 19096 31 M. B Round 81 RBE: 28476 9 B. B Round 82 RBE: 50440 400 Rainbow Camo Regrowth Bloons, 10 B. B Round 83 RBE: 34080 150 Ceramic Bloons, 30 M. B Round 84 RBE: 62440 50 M. B Round 85 RBE: 16656 1 Z. The early game 1-25 is quite easy and you want to focus on cheap towers with small incremental upgrades. You want juuuust enough firepower to get you by, while working on Banana Farms to get the economy going. Midgame 25-45 the bloons really ramp up and you need Area Effect weapons to keep up. Furthermore you need to be able to deal with Camo and Lead bloons. The other types aren't really much of a special threat. Endgame 46+ - This is when the huge bloons show up and they are VERY RESISTANT to all the area effect damage youve invested in midgame! Even when popped, they still manage to transport their 'payload' past much of your tower damage which is bad. This is where your Farms come in handy, using all that money for the endgame towers. You want a big mass of towers all together NOT spread out as regen bloons will hoze you and clusters benefit from the aura village effects , such that they are able to shoot at the bloons when they FIRST arrive... As long as the path is big enough this basically doubles your potential firepower since each tower gets to shoot at the entire line of bloons twice over. For the harder maps, while they are doable, it is much easier to efficiently use your Monkey Bucks to assist you, particularly the special agents. In these maps you will try to put your towers perpendicular to the bloons so they have straight shots right into them, instead of at an angle. This helps your towers penetrate multiple bloons and prevent missing the faster ones and wasting attacks on high deflection angle shots. The Dart Tower is one of the most efficient in the game. With 2 range upgrades and the triple-dart upgrade, it kills 9 bloons at long range and shoots really fast. Its very cheap too. I highly recommend using 2000 monkey bucks when you get them to max out the Dart Tower building and keep it active. Its drawback is meaningless since I dont like ninja towers and getting free towers at 1,10,20,30, means you effectively start with 200 free cash. I tend to use multiple Darts with the triple upgrade. The catapults just aren't very good unless you have a long line of bloons and can position perpendicular to them for a long alley. This doesnt happen on the hard maps. The Bloon Bush special agent is very strong as well. Putting 1 of these at the exit point means you can literally keep all 650 starting cash, use 1 dart tower and this agent and be able to rush a Banana Farm asap. This hugely kickstarts your economy. After buying 50 of them, they spawn mini-bushes periodically making them twice as effective roughly. The Tribal Turtle is also quite strong and gives you a decent tower for no cash, which lets you ramp up Farming ASAP. At pro level it gains double the firepower, tossing a piercing spear and coconut at the same time. For the midgame, Apprentices are powerful and can take out ANY kind of bloon which is important. They are small and space efficient and highly upgradable. However, they are relatively weak lategame vs MOABs. With the Apprentice Building active they are much stronger and start with a bouncing zap effect that lets you spam them with minimal upgrades and be quite powerful. Watch out for Glue Gunners. NEVER USE THEM EARLY. Get the triple fire rate upgrade for sure! NOT the fast-pop one. Super Monkeys are very powerful and practically necessary endgame because they fire extremely fast at 1 target which makes them exceptional at killing the MOABs. Their extreme firepower makes them good at killing ALL bloons really. But DO NOT RUSH THEM because they require a ton of gold to really become effective. The basic Super cant take out Lead and doesnt have the area effect needed to survive midlevels. Bridges and spots in between two sides of the track are great for the towers like the monkey ace airplane , bomb tower, and tack shooter. You can place these towers farther back. Preferably place them in the middle of maps because of their excellent range. They can take out initial bloons or pick off stragglers towards the end. This will allow your towers time to finish any remaining bloons. Ninja monkeys can do this immediately, whereas other towers can purchase upgrades to enable this ability. Great placement for those able to see camo bloons would be towards the front and middle to destroy them as quickly as possible. This is also great for area of effect damage. Some, however, are better than others. Boomerang towers are great for disposing of bloons with multiple layers, or simply picking off multiple bloons at once. Ninjas and Dartling monkeys are also great for this and benefit by being stacked with each other for heavy area-of-effect damage. If you have these available when going through levels at the start, create these early to farm gold. Upgrades become more expensive the further you get, and the later towers are also more expensive. Place these within range of as many towers as possible. Two to three on your map are great, but more isn't necessary because bonus effects do not stack. They do heavy damage and are clutch when the MOAB and ZOMG bloons are on the scene. Focus on keeping these guys on the field. More is better when it comes to these towers; however, they are very expensive, as are their upgrades. There are agents that have great benefits that will be helpful to towers already on the map, including the meerkat spy, bloonsday device, and super monkey storm. These are helpful for camo bloons or the more devestating MOAB-group. Any bloon type can be camo and so will all the bloons that come out of that one. They can only be hit by towers that can detect camo bloons. In an emergency, use road spikes to pop them. They contain two black bloons. They have two rainbow bloons inside them. They move slowly, but if any get through it's game over. Good range but slower attack speed. Each ball can pop 18 bloons. Enough to destroy an entire ceramic bloon. Glaive lord can attack camo bloons. During the sabotage, all new bloons are crippled to half speed. Does 1000 damage to ZOMG bloons instead of destroying them. While glued, bloons will pop twice every second. Contains a super strong dissolving glue that pops bloons ten times every second. BTD5 seems ok, although some changes need to be completed before the game can be considered good. Can someone put up a strategy on how to win the special challenges. I am also a pro player at rank 45 but these are just too hard. I would appreciate it if you guys could help me to understand what I can do to win these. I am also a big fan of this website and appreciate what you guys do here. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. To see and use spoilers YOU MUST HAVE JAVASCRIPT ENABLED IN YOUR BROWSER. You can read our daily honest reviews and walkthroughs, play games, discuss about them. 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